Sekiro-Combat-Style
A one week project.
It's a combat system inspired by sekiro, where some enemies need parry, others to ignore their defense and attack when uncovered
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Sekiro-Combat-Style.zip 21 MB
A one week project.
It's a combat system inspired by sekiro, where some enemies need parry, others to ignore their defense and attack when uncovered
Comments
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Deflecting takes way too long, overall pretty clunky but a good start.
Thank you very much for your feedback!
love it but why am is my character shaking like crazy
Hi, another person had the same problem a few months ago.
I'm not sure what the problem could be, I think it depends on the fps. When I made this game I probably didn't even know how to manage movement and camera based on fps.
This was a one-week project, so I don't think I'll fix it, but I'd like to create other games with this combat system in the future so I appreciate immensely the feedback. This is absolutely a thing I have to look at for the next games. Thank you very much!
mac support?
This is a "one-week project" I made years ago. Now I'm not thinking of making it on mac, sorry. I don't have a mac to build it in any case.
In the future, I hope to make other games with this combat system, and with more effort. So they could be on mac.
alright. it's totally fine, and yeah, looking forward to play your future games
noice
Thank you! :D
fatty
kidding
cool
Thanks!
This is awesome!
Thank you very much!